package edu.utd.text.game.domain.areas;

/**
 * DeadEnd
 * A dead end is a special kind of "room" (really GameArea)
 * that has no exits and can never be entered.  Using objects of
 * this type to indicate that an exit from a Room leads nowhere is
 * preferable to setting that exit to null so we don't have to go
 * around walking on egg shells and doing null checks all day (even
 * though you should always do null checks where it makes sense) but
 * using null as a meaningful symbol in the program really didn't
 * sound like a good idea...
 * @author troy
 *
 */

public class DeadEnd implements GameArea {

}
